Friday, May 28, 2010

Presentation

I think our biggest accomplishment was finishing the whole demo. It was a lot of work. My biggest struggle was action script and putting in the key frames. It was difficult at times and I got aggravated many times. My favorite part about this class was drawing in flash because it was easy and fun. I didn't like that we had to work through AA because I often wanted a break from the class. I would tell a new class to PAY ATTENTION and work hard because it's a lot of work and it isn't always easy. I liked that we got to show everyone how our whole demo came together and how much work we put into it! I had a lot of fun this semester!

Wednesday, May 12, 2010

Presentation

We will be practicing our presentations soon and we still have a couple things left to do. I think practicing our presentations will help a lot just in case one of our team members is absent the days we present. Our game demo is basically done we just have to add sound and a few buttons. We've made a lot of progress in the past week or so and got a lot done. The thing I'm most worried about is that we mess up doing the presentation or realizing we did something wrong on the game demo. Adding the rest of the buttons is not a problem at all, now we just have to finish those and learn how to do sound. After that we need to look over everything to make sure its like we want it then we will be finished until we present. I will be relieved when we're done presenting because I will have time to see what I actually made instead of working on it every day. It's been a lot of work but I think my team and I will be happy with the end result!

Friday, May 7, 2010

Demo Update2

We have overcome our biggest struggle somewhat. It's making the scenes work correctly. Almost all of the scenes are working properly but the last few aren't. They seem to go by really fast or skip. We did however accomplish our goals for this week. We got a lot of scenes done and added more frames. We also put our updates on our team page this week. It was a lot of work because we want it to be good and we only have so many days to get everything done. Our goals for next week will be to get all the scenes and buttons working right and to try to add sound. I think all my team members have all been working hard on this and we all have done something whether it was adding key frames or trying to get the buttons to work. It's tough when we can't get things to work and we get frustrated but we get over it and try again until it works. I'm confident with what we have so far but I think we will have a lot more done next week.

Wednesday, May 5, 2010

Demo Update

We have accomplished a lot since last week. We added 3 new layers and have all the other ones working. Our biggest struggle is putting in key frames because sometimes we can't get the scenes working and it gets very frustrating! I think that everything we've done was a big accomplishment and I learned a lot. We're still learning though and I hope to get more scenes in this week also. It will be challenging but a good learning experience. Our game demo is on our team page

Friday, April 30, 2010

Goals

This week I would like to get more layers put into our game demo. It will make the game demo a lot better than it is now when we get new layers and scenes in. As of yesterday we finished the scenes we already had and are now in the works of adding new ones. If we keep working hard like we are now then our demo will be finished by the deadline. It's a lot of work but it's coming along. Everyone in my team works well together which makes assembling this game a lot easier on all of us. As a team member I think I could try to figure out how to do something by myself so that we save time by not having to stop every couple of minutes to figure something out. The first major thing we need to get done is adding all the layers in to insert the drawings from our game. Second, adding all the key frames, and third is getting all the buttons on and working. Once we get all those things together it won't take us long to get this game together.

Wednesday, April 28, 2010

Game Demo Presentation

We've been working on our game demo presentation for the last couple of days. My team and I are working hard and are accomplishing a little bit every day. Personally I've accomplished a better understanding of how much time it takes to make a game or game demo, that it doesn't just happen over night. I also realized that we have to use our time wisely in order to get everything done in two weeks because that's not as long as it sounds. The easiest thing we've done is probably drawing everything out on our paper layouts. The hardest thing, i think, is knowing what frame to start on and where to put everything and how to get it on the slide. All my team members are helping equally and it helps a lot when there are 3 people working on something. What my team and I are going to do now is just work on getting all our drawings we did in flash onto our game demo and adding more slides.

Friday, April 23, 2010

Working in Flash

We've been working in flash for a few weeks now and it's been a lot of work! We've learned how to insert frames and key frames,add font,color,sound,and buttons. There's a lot in flash I can do on my own like putting a background color on, typing, and drawing. The stuff that confuses me is the frames and key frames and action script. I'm always confused about where to insert a frame, when to put the action script in and how to make scenes stop at certain places. My game demo skeleton is making some progress, but not as much as I would've liked. My buttons don't work because I click them and they disappear. I'm trying to fix them by making sure every scene has the right action script in it and I'm putting everything in the right layer. I haven't fixed it yet but I'm trying.